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This Section of the Portfolio is still under construction. Some items may be missing or incomplete. Review at your own risk.

GAMES

Game development contributions.

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Iron Heart

3D Character Rigger.

Primary Rigger for All 3D Characters within the game, This included the Player's Rig & Bosses Rig. Also the game's Co-prop Artist & Early Stage UI Concept Artist

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GHOOL

UI / UX Artist & Programmer.

Worked on the Game's UI & UX as both an artist & programmer, as well as the game's "buff system" on programming the random values.

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Colony Commander

UI / UX Artist & Programmer.

Worked on the Game's UI & UX as both an artist & programmer.

SOFTWARE
experience 

Since 2017

Since 2020

Iron Heart

3D Rigger, Co-Props artist & UI Concept Artist

The following models shown below was what was tasked to me. Iron heart's Player, Guardian Golem and Noble Lady models were provided for rigging needs. Despite not handling animation, it was done in a way whereby the animator was involved as well in the entire process so that they had insight and real-time viewing of the progression of the rig.

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Rigs for Game Development Purposes.

3D Rigging
specialization

From armature construction to weight painting, every character's skeletal rig was handcrafted with Iron Heart's art lead's vision in mind. With the polar of mechanical movement contrasting with organic contortion, the process is always done with quality & optimization in mind.

3D PROPS

MODELLING HIGHLIGHTS

VOICE ACTING

Role: Operator

Assigned to be the voice of the Operator in Iron Heart.

Below is the game's trailer with some of the voice lines Voice Acted by AstrixZ.

Early UI
Concept Art

With the theme in mind, steampunk concepting for the UI was the pillar to refinement & immersion. Steps taken to finalize the concepts before it was given to another artist for polish & refinement.

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MOCKUP

HP & SP BAR

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Early

Main Menu

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Early

Pause mENU

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stagger

BAR

GHOOL

ui/ux & Buff System Programmer

This is your Services section. This is a great place to give more information about the services you provide. You can write a general description of what your business offers then add more details below.​This section can be adapted for your website.

You may choose to highlight other things like courses or programs, or to share special features about your business that you want to promote. Double click on the text box to edit the text and make it your own. 

Colony Commander

ui/ux Programmer

This is your Services section. This is a great place to give more information about the services you provide. You can write a general description of what your business offers then add more details below.​This section can be adapted for your website.

You may choose to highlight other things like courses or programs, or to share special features about your business that you want to promote. Double click on the text box to edit the text and make it your own. 

Other projects

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Game (PC)

Banshee Bombs

Bomberman Clone.

  • Solo Developer

  • Main Programmer

​

                  ( Non Commercial)

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Game (PC)

Pixie Light

Vertical SHUMP

  • Solo Developer

  • Main Programmer & Artist

​

                  ( Non Commercial)

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Game (PC)

RAMAYANA EPIC

2D Platformer

  • Solo Developer

  • Main Programmer & Artist

​

                  ( Non Commercial)

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Game (PC)

Sakura Pong

Pong Clone.

  • Solo Developer

  • Main Programmer & Artist

​

                  ( Non Commercial)

collaborations

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Game (PC)

Super Scholar

Created as a Prototype Tech Demo for Object Oriented System Analysis & Design.

  • Game Design Lead

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Game (PC)

ARCTIC SURVIVAL

Commissioned to create an animation-ready rig for their game.

  • Penguin (Player)

AstrixZVR

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  • Patreon
  • VRC Group

©2023 by AstrixZ. All Rights Reserved.

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